Vol. 13 No. 3 (2021): Shakespeare and Gaming
Special issue edited by Michael Lutz
In what game designer Eric Zimmerman calls our "ludic century," the proliferation of games of all sorts makes them a schema for (re)understanding the modes and habits of cultural production. Indeed, the practices of Shakespearean appropriation are frequently products of playful engagements, whereby the appropriator traverses the text, building virtual or imaginary worlds that interact with the received Shakespearean corpus, its margins, and its outliers in creative ways. Moreover, just as play may be likened to appropriation, aspects of Shakespeare games and game development might reflect and/or challenge traditional modes of humanistic inquiry, and adaptive play has the capacity to influence critical reading practices.