Giving "to Airy Nothing a Local Habitation and a Name"
William Shakespeare's Worlds of Imagination as Accessed through a Role-Playing Game
Abstract
For several decades, role playing games (RPGs) have enjoyed a growing popularity, not only with Western youth, but also with researchers in various academic fields. The interactive nature of RPGs, which involve participants actively in creating fictional plots and characters, makes them especially useful for exploring a given issue on several levels at once. We have attempted to verify these observations practically through a joint university and secondary-school project that introduces a group of students (age fifteen) to the atmosphere of William Shakespeare's writings and their historical-cultural context. Although the project is still in progress, its theoretical background has provided us with a series of theses that are presented in this paper. We discuss the process by which a RPG convention eases young adults into Shakespeare's works without resorting to conventional theatrical renderings or ready-made interpretations that leave little room for individual engagement with the plays. By encouraging students to remodel freely the original texts, the game fosters their creativeness and sensitivity. Simultaneously, the game acquaints participants with the metatheatrical experience of Elizabethan theater and with specific metafictional aspects of Shakespeare's plays — such as role-playing-within-a-role — which in turn can sensitize young players to the playwright's fascination with the difficulty involved in distinguishing between appearance and reality. Finally, the flexibility of RPG scenarios (1) allows students to engage in intertextual experiments with Shakespeare's plays; (2) underscores for them those aspects of the plays that tend to be marginalized in traditional classroom analyses; and (3) helps them to see in Shakespeare's works themes close to their personal and social experience (for example, ecological concerns, ethnic diversity, and gender issues). Hence, we conclude that the RPG convention can help young people of the twenty-first century discover that Shakespeare is still their contemporary.